Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Design and Develop Advanced Computer Games using Stencyl
Introduction
Welcome to the Course (11:46)
The Structure of the Lectures (4:48)
Overview of Software & Tools (13:44)
What's New in Stencyl 3.x and Beyond? (14:57)
What's New in Stencyl 3.x pt 2 (11:49)
Marketing & Monetisation
Monetisation Strategies & Methods (18:42)
Game Marketing: What, Why & How (15:46)
Game Marketing p2 (13:46)
Licenses & Pricing Options (3:38)
Marketing & Monetisation Core Concepts
An In-depth Look at Stencyl
Looking At Stencyl - Part 1 (19:41)
Looking At Stencyl - Part 2 (18:03)
A Look At the Stencyl Tool Pt 3 (13:06)
Game Design Theory - An Overview
What is Play? (13:02)
What is a Game? (16:01)
Theory Review
Building the Bones of the Game - Let's Get Practical!
Game Data Folder (5:12)
The Game Concept - Mudslide Cowboy (13:48)
UPDATE: Background System Changed as of Stencyl 3.2 (2:12)
Setting Up the Game Project (10:23)
Setting up the Game Project Pt. 2 (13:15)
Setting Up the Game Project Pt. 3 (18:35)
Setting up the Game Project Pt. 4 (18:16)
More Actors - Simple & Complex Pt. 1 (11:10)
More Actors Pt. 2 (12:58)
Populating the Level (19:07)
Making the Balloon Move 1 (4:33)
Making the Balloon Move 2 (14:37)
Programming Core Functionality & Mechanics
The Player Handler - Handling User Interactions Pt. 1 (21:01)
Player Handler Pt. 2 (20:49)
Adding the Adaptive Cursor (18:08)
State Management & Movement Controls Pt. 1 (20:04)
Movement Controls Pt. 2 (19:42)
Movement Controls Pt. 3 (16:23)
Refining the Controls (7:04)
An Object Lesson in Software Development - Build Bugs (1:52)
Cursor Handler - Sharing Attributes Between Actors (12:34)
Cursor Handler Pt. 2 (12:26)
Debugging - The Cursor Handler (8:15)
Debugging - The Player Handler (4:34)
Crafting the Aesthetic Experience: Various Experiential Embellishments
Refining Obstacle Interactions (5:47)
Exercise: Create a More Elaborate Camera Follow Behaviour (1:34)
More Elaborate Camera Follow: Solution (14:02)
Handling Collisions Properly: Configuring and Using Collision Groups (5:43)
Reaction to Collision Events: Destroying Obstacles (10:38)
Reaction to Collision Events: Adding Some Eye Candy (23:08)
Eye Candy: Dust Behind Player Avatar (4:21)
Exercise: Finish Player Eye Candy (1:09)
Solution: Finish Player Eye Candy (5:42)
Directional Click Handling Fix (4:48)
Collecting Coins 1 (10:41)
Collecting Coins 2 (17:00)
Animating HUD Elements (7:22)
Finishing Touches
Using Fonts and Tracking Score (17:18)
Adding Main Menu & Buttons (8:41)
Level Selection Screens (21:15)
Welcome to the Course
Download
Complete and Continue
BDOW!
More than one instance of Sumo is attempting to start on this page. Please check that you are only loading Sumo once per page.